![]() With his oddly shaped blade he can slice the 2nd and 3rd positions of the opposition to ribbons, causing them to bleed out. Armed with a sickle and lute, this maniacal minstrel is a versatile class that has several tricks up his sleeves. The Jester brings all of these in spades. If you take their choice of path they will heal one Stress pip, and lose one Stress pip if you disagree with them.In the darkest depths of these twisted lands few things are as welcomed as a good laugh, a merry song, and razor sharp blade. When at a crossroads while traveling, heroes will often produce a small speech bubble denoting which path they wish to take.Party members dying will vastly increase Stress, especially if they had a good relationship.An example of this is the Adrenaline Tonic, which inflicts Stress in exchange for a very large heal. Some Combat Items can also cause Stress increases in exchange for their main benefits.Some Inn Items can cause Stress increases randomly, for example, the Whiskey Barrel which can either heal or damage Stress.Some enemies can inflict Horror which increases a hero's Stress every round and functions similarly to the DoT ailments - Burn, Bleed, and Blight.Some enemies have attacks that are designed to cause Stress.Heroes getting in the way of each other's actions in battle thanks to a sour relationship will also increase Stress. ![]() they have some of their larger Stress pips filled) there is a much higher chance of them bickering and increasing Stress for others. When they are at high levels of Stress (i.e. Stress will randomly increase and decrease as you travel and your heroes banter and bicker.The first step to managing your heroes' Stress levels is to recognize where Stress changes come from. The Plague Doctor using Ounce of Prevention in Darkest Dungeon 2
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